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SubSpace (video game) : ウィキペディア英語版
SubSpace (video game)

SubSpace is a two-dimensional space shooter computer game created in 1995 and finally released in 1997 by Virgin Interactive Entertainment (VIE)〔http://www.getcontinuum.com/ Retrieved January 30, 2008〕 which was a finalist for the Academy of Interactive Arts & Sciences Online Game of the Year Award in 1998. ''SubSpace'' incorporates quasi-realistic zero-friction physics into a massively multiplayer online game.〔http://www.subspacedownloads.com/index.php?act=what_is Retrieved January 30, 2008〕 It is no longer operated by VIE; instead, fans and players of the game provide servers and technical updates. The action is viewed from above, which presents challenges very different from those of a three-dimensional game. The game has no built-in story or set of goals; players may enter a variety of servers, each of which have differing objectives, maps, sounds, and graphics.
''SubSpace'' is widely considered an early entry in the massively multiplayer online genre due to its unprecedented player counts.
==History==
''SubSpace'' evolved from a game originally called ''Sniper'' (1995), a project to test the effects and severity of lag in a massively multiplayer environment over dialup connections.〔http://reviews.cnet.com/pc-games/subspace-pc/4505-9696_7-30977300.html Retrieved January 30, 2008〕 After its creators realized its viability as an actual game, public beta testing began in February, 1996, and it became fully public later that year. The game was released commercially in December 1997 with a list price of US$27.99 for unlimited play, requiring no monthly or hourly fees.〔http://subspace.legendzones.com/history.php Retrieved January 30, 2008〕 The game was originally developed by Burst, led by Jeff Petersen, Rod Humble and Juan Sanchez, for the US branch of the now-defunct Virgin Interactive.
When the game was officially released, it was not a commercial success due to a lack of marketing and the relative newness of internet gaming. Two years of playing for free became problematic as many players refused to pay for a game that they had beta tested for two years, and instead opted to pirate the software.
SubSpace server software being distributed with the commercial release of the game allowed users to host their own servers on their own computers, enabling them to preserve the game.
Once VIE went under in 1998, many of its remaining US assets were purchased by Electronic Arts, but the ''SubSpace'' license was not. This caused all of the commercially hosted servers, including the official VIE servers, to eventually go offline permanently, and independent user-run servers became the only choice for hosting zones, including original zones previously hosted by VIE.

抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
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